TORN CITY // WHAT IT DOES · HOW IT WORKS · FAQ
Torn War Intelligence is a free, community-built intelligence tool for faction warfare in Torn City. It gives your faction a live hospital board, a full roster with best-available stat estimates, and a war-intelligence view of the enemy — all updating in real time as members poll, without anyone exceeding Torn's API limits.
You connect a Torn API key — the Generate Key button sets one up with exactly the access the tracker needs (your own basic info and battlestats, plus your faction's basic, ranked-war, attack and chain data). The tracker identifies your player, faction, and any active war automatically — no faction codes or manual setup. Stat intelligence is built from anonymised, consented gameplay data shared across all factions on the platform, so the more factions that use it, the sharper the estimates get.
Yes. The tool is free to use. Hosting is supported by unobtrusive advertising — see our Privacy Policy for how that works.
Your key is stored AES-256 encrypted on the server and is never sent to the browser, shown to other members, or shared with third parties. The tracker only requests the specific selections it needs — your own basic info and battlestats, plus your faction's war, attack and chain data — nothing else.
Only an anonymised verified total is ever stored — never your individual strength/speed/dexterity/defense breakdown. You can opt out of contribution, or delete all your data, from Settings at any time. A read-only access mode is also available if you'd rather not contribute.
The tool uses only the official Torn API, accesses data with your consent, and respects Torn's API rate limits. It is independent and not affiliated with or endorsed by Torn.
No — every way your key can be used stays under Torn's 100-calls-per-minute limit, with room to spare. While you have the tracker open, it's called at most once every ~60 seconds per faction you're viewing, shared live with every other member watching. If you consent to it, your key also joins a shared background pool that spreads the faction's ongoing data collection round-robin across every consenting member's key, capped at 30 calls per key every two minutes. The single busiest case is a key actively syncing a live faction chain: chain-state polling plus catching up the attack log together can peak around 40 calls a minute during an active war chain — the most any key is ever asked to do, and still well inside Torn's limit.
Found a bug or have a request? Join the support Discord to reach the maintainer. Feedback from active factions directly shapes what gets built next.